Visual Studio
To install the BB FlashBack SDK components, please carry
out the steps corresponding to your development environment.
Note: only the FBPlayer
and FBRecorder classes will be visible in Visual Studio at design-time.
Other classes have to be created at runtime. See the sample code that
was installed with the SDK for examples - in the 'Samples' folder under
the SDK installation folder.
Visual C++
You may follow one of the two approaches
below:
Use ATL
or MFC projects and place FBPlayer
and FBRecorder classes on the designer toolbox.
If you prefer pure C++
instead, use interface descriptions to create and use FBPlayer
and FBRecorder objects at runtime.
To use ActiveX objects (such as FBPlayer or FBRecorder) included
in the SDK, you can directly add ActiveX Control to your dialogs by selecting
the "Insert ActiveX Control..." menu item from the context menu.
To use COM objects (such as FBEditor or FBVDisk) from BB
SDK follow these steps:
Add an #import directive to your
stdafx.h file. i.e.
#import "C:\Program Files\Blueberry Software\BB FlashBack SDK\BBFlashBackEditor.dll"
no_namespace named_guids
Add CComQIPtr<IID> to your
application and the object will be available for use.
Visual Basic
Place FBPlayer
and FBRecorder classes on the designer toolbox.
Drop the objects on the form
and use as you would any other ActiveX object.
You are now ready to use the ActiveX controls in your applications.
See Also
Visual
Studio .NET, Borland Delphi / C++ Builder
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