BB FlashBack SDK: Installation

Visual Studio

To install the BB FlashBack SDK components, please carry out the steps corresponding to your development environment.

Note: only the FBPlayer and FBRecorder classes will be visible in Visual Studio at design-time. Other classes have to be created at runtime. See the sample code that was installed with the SDK for examples - in the 'Samples' folder under the SDK installation folder.

 

Visual C++

You may follow one of the two approaches below:

  • Use ATL or MFC projects and place FBPlayer and FBRecorder classes on the designer toolbox.

  • If you prefer pure C++ instead, use interface descriptions to create and use FBPlayer and FBRecorder objects at runtime.

 

To use ActiveX objects (such as FBPlayer or FBRecorder) included in the SDK, you can directly add ActiveX Control to your dialogs by selecting the "Insert ActiveX Control..." menu item from the context menu.

To use COM objects (such as FBEditor or FBVDisk) from BB SDK follow these steps:

  1. Add an #import directive to your stdafx.h file. i.e.
    #import "C:\Program Files\Blueberry Software\BB FlashBack SDK\BBFlashBackEditor.dll"
    no_namespace named_guids

  2. Add CComQIPtr<IID> to your application and the object will be available for use.

 

Visual Basic

  1. Place FBPlayer and FBRecorder classes on the designer toolbox.

  2. Drop the objects on the form and use as you would any other ActiveX object.

You are now ready to use the ActiveX controls in your applications.

 

See Also

Visual Studio .NET, Borland Delphi / C++ Builder